C A N A D AÌęÌę G A M E S
Ìę
![]() |
Anatoily Gruzd with one of his team's visualizations ofÌęonline conversation during the 2010ÌęVancouver OlympicsÌę(Bruce Bottomley photo) |
Few shared experiences unite and divide people like sports do: team versus team, province versus province, events like the Canada Games provide an opportunity to celebrate success, line up behind teams of choice and ârah rahâ right to the podium.
That enthusiasm is often contagious when youâre sitting in the stands. But does the same hold true when youâre sitting at your computer screen?
Anatoliy Gruzd, assistant professor with the School of Information Management, tried to answer that question during last yearâs Vancouver Olympics. The director of the schoolâs Social Media Lab, he and his team analyzed over 46,000 Twitter posts, or âtweets,â to assess what sort of messages were most likely to be shared by others. One year later, theyâre doing a similar analysis of online discussion about the Canada Games here in Halifax.
âThe idea came from a study on face-to-face communities, where they found that happiness, in face-to-face communities, was three degrees contagiousâa friend of a friend of a friend can influence if youâre happy or unhappy,â says Dr. Gruzd. âSo we wanted to see how this is happening in online communities, where people may not be so closely associated.â
The research ties into the labâs work on visualizing large-scale online communities and conversation. Twitter is a great environment to work in, explains Dr. Gruzd, because it covers a wide geographic area, its data is mostly public and information travels incredibly fast. As for focusing on sporting events, itâs that theyâre a place ripe for emotional expression.
âThe Winter Olympics was a global event, with lots of media attention and online discussion, but itâs also where weâd expect to see both positive and negative emotions expressed: celebrating victory, being upset over defeat and everything in between.â
After collecting the Twitter posts, Dr. Gruzd and his team use sentiment analysis software to assess the degree to which a tweet is positive or negative. After manually reviewing to ensure the sentiments were correctly analyzed, the team then builds user maps to track the flow of conversation and the topics discussed.
âWhat we found is that even though most of the messages were neutralâinformational, sharing photos or storiesâif you just look at the messages that express emotion, there were three times more positive ones than negative. And they were three times more likely to be re-tweeted, on average.â
Dr. Gruzd is keen to see whether the Canada Gamesâ conversations follow similar patterns. His lab has already published , finding a loyal and tightly-knit community of Twitter users readily retweeting positive messages about the Games. The Social Media lab plans to produce three more reports through to the end of the games, which will be shared here at Dal News.
You can also keep track of online conversation about the Canada Games at .
±«Óătv is a proud Sapphire Sponsor of the 2011 Canada Games. For more:
- Visit ourÌę with links to allÌęGames-related Dal News stories
- Read first-person Games accounts and get ±«Óătv results at
- Contribute your Games photos to our .Ìę